ACADEMIC WRITING SKILL FOR ACADEMIC PURPOSE
Literature
Review
Using language games is one of the most
effective strategies in enhancing foreign language acquisition. While,
introducing foreign language or second language as fun and easy language to
learn is very important to motivate the students’ interest and attention.
Teachers can introduce second language and grab students’ attention by choosing
the appropriate language games to apply in the classroom. Language games can be
described as a welcome break that differs from usual, dull language classroom. Schuna
(2015) claimed that playing educational games help the students to sharpen
their focus, memory and self-esteem. By playing educational language games,
students are using more sensory senses in adapting the surrounding information.
They will focus and pay their attention in achieving the goal in the games and
slowly, their self-esteem will be built because they can participate in
classroom learning process actively. Language acquisition will occur when they
start to memorize the words or new vocabularies they learn through language
games.
Students
do not have sufficient vocabulary to do further explanation in expressing their
thought. The percentage of redundant words used in their essay show the low
proficiency of vocabulary knowledge. Lack of vocabulary and adjective phrases
provide difficulties in describing certain situation
or expression. Moreover, they show less motivation in learning second language,
English. Nguyen and Khuat (2003) define the relationship between the roles of
games in language learning by emphasized that the role of games in teaching and
learning vocabulary cannot be denied. Language learning can help in adapting
new words easier because the fun way to learn language can help the students
remember better. For an example, by playing scrabble, students learn to join
words and create more words from the existing letter. Students can create the
words ‘igloo’ or ‘incredible’ from the phoneme /i/ in mice.
Genevieve Roth (1998) claims that language games are a
medium for second language’s fluency and stay focus in language learning .
Since students are more likely to forget what they have learned in class, they
can use their language in more spontaneous way by participating in language
games. If students enjoy the activities and games carried out in the classroom,
they can adapt second language better because they can remember the
vocabularies easier as compared to usual dull classroom. Moreover, students
will engage themselves actively in the classroom activities if the classroom is
using fun and easy learning approach.
According to Avedon (1971), students tend to spur
motivation and participate actively in games and be more competitive in
language learning. Games promote an active approach to liven up the atmosphere
in the classroom. While creating extrinsic motivation to learn as teachers are
dividing the students into groups and they have their classmates as opponent,
they will likely to participate in the learning process in order to win. Thus,
students’ confidence can be boosted when they practice new skills and try to
apply it in the classroom by solving the tasks given. The difference between
the dull classroom and active language classroom can be seen either by the
performance of the students or the participation of the students during the
teaching and learning process.
Language games show a better
learning of second language in the classroom. How language games show the
effectiveness in learning vocabularies? According to
Adam Simpson (2015), using language games as approaches to enhance language
learning abilities have prove the effectiveness in learning vocabulary in many
ways. First, language games bring fun and relaxation learning atmosphere for
students. This can help them to learn and retain new vocabularies easily. Second,
language games grab students’ attention and help them to stay focus as language
games in the classroom usually involve friendly competition. These extrinsic
motivation encourage the students to participate actively in the learning
process. Third, language games enable the students to use English in a
communicative way but at the same time. New words can be learned and students
can learn to apply them in formal and non-formal context.
REFERENCES
Aydan Ersoz. (2000). The Internet
TESL Journal : Six Games for EFL/ ESL
Classroom, Vol. VI,
No. 6. Available from
http://iteslj.org/Lessons/Ersoz-Games.html
[6 December 2016].
Nguyen Thi Thanh Huyen
and Khuat Thi Thu Nga. (2013). Learning Vocabulary Through Games: The Effectiveness of Learning Vocabulary
Through Game .'Asian EFL Journal' - December 2003
Adam Simpson (2015). Using Games in the Language
Classroom.Smashwords.
Genevieve Roth. (1998). Teaching
Very Young Children. Madrid, Spain. Espanol Santillana Universidad de
Salamanca.
Avedon, M.E. and B.S.Brian. 1971. Learning through Games. The
Study of Games. New York: John Wiley & Sons, Inc: pp 315-321.
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